Lufia: Curse Of The Sinistrals

Lufia: Curse Of The Sinistrals

Remakes are double-edged swords. Lufia: Curse of the Sinistrals is a mostly-mirrored port of Lufia II: Rise Of The Sinistrals back on Super Nintendo. This is a good thing.

Curse of the Sinistrals has a story that does not take itself too seriously. The world is humming happily when villain Gades busts out a challenge: Defeat him or humanity is destroyed.

Cocky monster hunter Maxim does and promptly gets his rump kicked. From there on, you take over the reins and set off to get stronger and go for a rematch, Rocky Balboa style.

The biggest change is the switch from traditional turn-based battles to an action role-playing game. This means players actively swing their swords, jump, dodge and unleash special moves like Guy’s boulder-shattering hammer swing.

It has also been overhauled with 3-D graphics, which, while not fantastic, are decent enough. Puzzles are of the ‘pick the right character’s special ability for the job’ variety.

However, this is also where the game stumbles. It is possible to make puzzles unsolvable. Burn the wrong block of ice or break the wrong statue and the only recourse is to reload a previous saved game.

It also sometimes prioritises looking pretty over actual gameplay. The camera will sometimes swing overhead or let characters keep running into the distance. This can make fighting enemies difficult.

Still, so long as players are careful, Curse of the Sinistrals is a fun romp smacking down enemies and watching Maxim eventually triumph against evil.

Play now: Lufia: Curse of the Sinistrals

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