Portal

This entry was posted by Chris Minton Sunday, 13 April, 2008
Portal

Within four short hours of gameplay, Portal reminded us of a time when game developers could afford to take chances. By eschewing the run-and-gun mechanic that’s integral to first-person shooters and replacing it with a series of increasingly difficult physics-based puzzles, Valve created the first new game genre in years: the first-person puzzler. This new gameplay mechanic, combined with a subversive and irreverent sense of humor, not to mention the best baddie since Bowser, makes for an experience that appeals to newbs and hardcore gamers alike. And by selling Portal as an itsybitsy part of The Orange Box, Valve proved that taking a chance on something new doesn’t have to be risky.

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